EA SPORTS have changed Ground Passes, Lob Passes and FUT 22 Coins Lobbed Through Passes more adaptable to FIFA 22.They will now be able to better account for what’s happening in the play, including the positioning of teammates and opposition players, spacing, and more.Animation Refresh Animations for passing are added, and the existing ones have been refined to allow for more consistency.
Ground Passes: The ground passing targeting system has been revamped to improve targeting and spatial awareness.Lob Passes and Lobbed Through Pass: These passes will now be more uniform in the height, trajectory leading, gameplay, and height.
Semi-Assisted Through Passes: Semi-Assisted Through Passes offer more support for close and simple passes and less assistance for far and challenging passes. The more challenging and farther the pass is, the more precise the player’s aim must be and the power input should be.
Pass Transitions: Improved responsiveness to allow for more seamless transitions between various passes. In other words players are now able to make different kinds of passes at the halfway point of the pass request. The system will attempt to meet the new request, which can be beneficial when dealing with abrupt changes.
Receiver Awareness: Team members will be able to recognize the moment they are in the right place to be able to take the pass.Through and Lobbed Pass quality is based on the player’s Vision attribute instead of Short/Long passing attributes.Ground and Lob Passes will primarily depend on Short/Long Passing attributes.The Crossing attribute will make Driven Crosses and Driven Ground Crosses faster.The speed of the player when they request a pass can now impact the effort required to cheap FIFA 22 Coins complete that pass.