The last thing to osrs gold is that there is no way to have pvp in areas in wilderness. Never. The excitement of the wilderness offered one thing that the pvp/bh realms were lacking, and it was the most efficient management I’ve ever witnessed.
Pvp meeting pve players. It was possible to utilize the resources available, like treasure trails, runes and dragons to earn rewards. But, it wasn’t a mandatory requirement. The above mentioned points for quests are valid because everyone should have access to the content. However, making certain areas safe is not the purpose of the quests. This is the thing I’m most worried about, if there is an uninvolved world that doesn’t be attacked, it negates the point of it in the end, and is a source of risk.
There’s no reason the runecrafter shouldn’t use a dangerous abyss. There are plenty of safe ones just one step away. Zombie-hunters in armour can move to a safer world once they have left the wild. In fact, that could be done for any kind of world. This is a request to don’t promote the notion of «safe» worlds or the half-assed wilderness. it is not a good idea and detracts from the fun of being in the wild.
Wilderness, Free Trade
What will happen to the items designed to replace wilderness? A quick background… GE was established about a month prior to the infamous updates meant to replace free trade.
The original design of armor for warriors of the past was to resemble statuettes. But, since the pvp drops back then were not that good, they made the luck drop of ancient warriors equipments so that you could get them and make some money (the economy was very poor at the time).
StatuettesThe statuettes were released with the new bounty hunters system. They gave people hope for good loots and decent cash for pkers. Estimated potential- It was introduced with new bounty hunter systems. It gave players an estimate of their chance to earn decent loot. Pvp realms-Designed to replace the bounty hunter that used to have multiple worlds, this number is now only a handful of.
Hotspotsare areas where loot was «kinder» to players. Clan Wars- These minigames were replaced by big wilderness fights in clan wars. New Bounty Hunter – Jagex introduced a new way to pk following months of pvp.
FFA Arenas- This is the most unimportant aspect of Runescape. The update brought with it a package that destroyed clan warfare for ever. It managed decrease the number of arenas and made the experience more boring. I won’t even get started on the dangers of the arena. Request assistance – This was made because we were unable to exchange items to make new ones, e.g. Smithing armour for osrs accounts runes, such as air/law/etc.
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