The truth is RS3 and OSRS gold already exist and are beginning to grow. OSRS itself is among the top 3-5 MMOs there, and trying to invade the niche subgenre isn’t just very appealing. There are many people who played and left RuneScape and may decide to try a brand new RuneScape-like game than people who play RuneScape.
I don’t know, I don’t think that the kinds of people who really interested in Runescape care how outdated it is, besides the things that directly impact the experience of playing and possible updates. It is possible to make a brand new version, but it won’t contain the years of content OSRS offers. The game is crazy massive and has record for the Guinness world record for having the most original music in videogames. Invading the market that is so small and specialized and competing against the best-tuned and loved media giants isn’t worthy to me.
There are more people who have played and quit X than there are people who are currently playing X for anything older than 2 years old. it’s really not. the decades in content is mostly in the grind, theme parks release as much content every 2 years as expansions for the complete RuneScape. Also, it’s not tuned to perfection, it’s as buggy as spaghetti mechanically janky as well as a myriad of new and random ideas are thrown in the mix every now and then.
Sure but like the people who played and quit WoW probably find pleasure in gw2 or ff or whatever. they’re less likely to switch to a different theme park. the millions of people who have quit RuneScape aren’t playing an RuneScape kind of game since there’s no other.
It’s true that you’re comparing apples to bananas. No matter how many rides a theme park launches but they aren’t affecting the main systems. Each time a brand new piece of content from OSRS comes out, the most important questions is how it differs from the rest and how can it be integrated in the seamless web of the games already available. In comparison to that, releasing just another raid tier is similar to what was released before , but with a higher number of players.
It’s not about how much raw content there is. I’m discussing the intricate interactions and the complexity of game systems. The idea that «devs out there could complete a large amount of the first, so adding the second is just as easy» isn’t taking into account the main differences between Themeparks and Sandboxes, which have a predetermined formula and basically just change the maps, graphics, and fight structure about – and Sandboxes in which each piece isn’t an entirely new toy to have fun with but rather an element of the puzzle that interacts with other parts of the puzzle and remains where it is and be relevant forever.
I’m in agreement with theme parks. It’s easy to dump an element of (optional) in-game content that the players have to complete now, and will be forgotten after an expansion. I’m not a fan of games like OSRS where when new content is added it’s adjusted before it’s released, and the community votes on whether fine tuning is acceptable or not. It’s not always smooth and, if it is it’s cold, it’s fixed in the following week. It’s certainly not a bunch of ideas that are just put in the pot.
There’s OSRS as well as RS3 There’s Albion, there’s BDO (kinda) There’s EVE Online. They’re all different kinds of MMOs that are sandboxed. I don’t know why we’re in need of another RS gold There are people who want to play a game similar to OSRS/RS3, but do not want to play OSRS/RS3?