The summoning process also poses a problem and I’d much rather have to have a unique set of game rules, so while lending would be easily solved by not allowing lent weapons in the wilderness, summoning combat level must be adjusted. It would be ncie to be able to throw away everything at any time, just like other areas of RS and limiting pouches in this way feels unnatural in pvp worlds, and even more so in what the wilderness should be. There is no solution to this problem. The best option is to leave it as «pouchin invent, combat goes down»
My final and most important point, do not have pvp wilderness worlds. Never. There was one thing missing from PVP/BH worlds: the excitement of the wilderness. It was the most effective handling of it I’ve ever witnessed in any game.
Pvp meeting pve players. Although it was not mandatory, non-pvpers were able to take a chance to participate in pvp games for rewards. My earlier point on quests is that every player should have the ability to gain access to this content. However, ensuring the worlds «safety» defeats all of it. This is the most crucial thing. If there’s a secure place to stay away from attacks, then that’s a complete defeat of the point.
There’s no reason a runecrafter should use the abyss that is dangerous. There are plenty of safe ones just one hop away. You can easily run on a safe planet and then jump to a world that is more hazardous after you’ve left the wild, this would work with any world. This is a request. Don’t promote the idea that «safe» worlds are located in the wild. This is a detriment to the goal and hinders the pleasure of being in the wilderness.
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