This is a reversal of the primary purpose of the lawless area. We need to ask ourselves if we could have a designed wilderness, whether like the one in BH Worlds or the one we currently have. Another issue is the current events that are taking place in the wilderness. Should you stay or go What effect could this impact?
Personally, I’m willing to move the minigames (Clan Wars and FOG, securing Deamonhiem), to various places. But the three quests are where things get tricky. The Summer quest line as well as Defender of Varrock each have sizeable chunks in the wilderness, but if that the quests will stay I believe the best option would be to re-instancing the whole quest. What does this mean? When you’ve reached the point of beginning your quest or have entered the wilderness, you’re on your on your own. There is no interaction with other players. This could alter the quest, but not significantly.
Green Dragons and armoured Zombies, Chaos Ele, and other similar things must be the same. However, I think the most effective training location is a bit dangerous. The Corporeal beast is a fascinating point. Although it could be fun to barrage runners travel to the cave, its boss mechanic in RS is unique in that you can bank a lot of times because of its high risk nature. If the entrance was relocated closer to the border of the wildy it might prove more attractive since it’s currently beyond level 20, which is the cut-off point for telegraphs.
Summoning presents a challenge. It would be wonderful to be able to drop anything at any time, exactly as in the rest of RS. The restriction of pouches in this manner is a bit odd in PVP realms. It’s impossible to come up with an answer, therefore I recommend that you keep the situation in the form of «pouchin create and combat is a step up».
Last but not least, there is no way to have pvp in areas in wilderness. Never. The thrill of the wilderness allowed one thing that both the bh worlds do not have and was the most effective handling of it that I have seen in any game.
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