One method of capturing that more realistically is to require users to narrow down the plays and formations they can choose from in a game. If you are facing an opponent that excels in defending runs outside of the zone, one week you might consider including additional outside zone runs in your game plan.
This is a possibility to boost the importance of your coach’s team. Having a higher-rated coordinator might allow you to include more games into the game plan each week. Having a poorly-rated assistant might restrict your play-calling options.
I find it interesting to add halftime adjustments into my system.
Based on your defensive play during the first half, you may adjust your lineup. Your coaching staff may have an influence on the number of plays that you can change.
If, for instance, you’ve got Jon Gruden as your head coach, you can set up a variety of plays going into the week but your ability to tweak that selection through the game would be limited. It’s also possible to eliminate your entire game plan in the event that Bill Belichick is in the game, or the fake version.
This should not be too difficult to integrate into the game since contract information is freely available on the internet at sites like Over the Cap and Spotrac. Other franchises like NBA 2K or Football Manager aren’t having a problem incorporating more complicated contract options into their games to enhance real-world realism.
Realistic contracts are just the beginning. All 32 teams behave basically the same as now. This is obviously not realistic. Madden could add team direction and front office philosophies (rebuilding or winnowing tanking, etc.) and even team philosophy. and owners who have personal characteristics that dictate what you can and can’t do — the aforementioned Football Manager does this at a high-level, which is certainly feasible- it would add more diversity to the game and help make changing your roster more difficult and rewarding.
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